Review: Approve

Nice, I left 2 comments in diff, anyway it looks harmless and can go I think

Diff comments:

> 
> === modified file 'src/logic/map_objects/tribes/productionsite.h'
> --- src/logic/map_objects/tribes/productionsite.h     2016-02-16 13:43:48 
> +0000
> +++ src/logic/map_objects/tribes/productionsite.h     2016-03-10 16:23:18 
> +0000
> @@ -283,7 +283,7 @@
>       InputQueues input_queues_; ///< input queues for all inputs
>       std::vector<bool>        statistics_;
>       uint8_t                  last_stat_percent_;
> -     uint32_t                 crude_percent_; //integer0-10000000, to be 
> shirink to range 0-10
> +     uint32_t                 crude_percent_; // integer0-10000000, to be 
> shirink to range 0-10

integer 0-10000000, to be divided by 10000 to get a percent, to avoid float

>       bool                     is_stopped_;
>       std::string              default_anim_; // normally "idle", "empty", if 
> empty mine.
>  
> 
> === modified file 'src/sound/sound_handler.cc'
> --- src/sound/sound_handler.cc        2016-01-28 05:24:34 +0000
> +++ src/sound/sound_handler.cc        2016-03-10 16:23:18 +0000
> @@ -316,10 +316,8 @@
>  */
>  int32_t SoundHandler::stereo_position(Widelands::Coords const position)
>  {
> -     //screen x, y (without clipping applied, might well be invisible)
> +     // Screen x, y (without clipping applied, might well be invisible)
>       int32_t sx, sy;
> -     //x, y resolutions of game window
> -     Widelands::FCoords fposition;

removing unused variable?

>  
>       if (nosound_)
>               return -1;


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