Review: Approve
Nice, I left 2 comments in diff, anyway it looks harmless and can go I think
Diff comments:
>
> === modified file 'src/logic/map_objects/tribes/productionsite.h'
> --- src/logic/map_objects/tribes/productionsite.h 2016-02-16 13:43:48
> +0000
> +++ src/logic/map_objects/tribes/productionsite.h 2016-03-10 16:23:18
> +0000
> @@ -283,7 +283,7 @@
> InputQueues input_queues_; ///< input queues for all inputs
> std::vector<bool> statistics_;
> uint8_t last_stat_percent_;
> - uint32_t crude_percent_; //integer0-10000000, to be
> shirink to range 0-10
> + uint32_t crude_percent_; // integer0-10000000, to be
> shirink to range 0-10
integer 0-10000000, to be divided by 10000 to get a percent, to avoid float
> bool is_stopped_;
> std::string default_anim_; // normally "idle", "empty", if
> empty mine.
>
>
> === modified file 'src/sound/sound_handler.cc'
> --- src/sound/sound_handler.cc 2016-01-28 05:24:34 +0000
> +++ src/sound/sound_handler.cc 2016-03-10 16:23:18 +0000
> @@ -316,10 +316,8 @@
> */
> int32_t SoundHandler::stereo_position(Widelands::Coords const position)
> {
> - //screen x, y (without clipping applied, might well be invisible)
> + // Screen x, y (without clipping applied, might well be invisible)
> int32_t sx, sy;
> - //x, y resolutions of game window
> - Widelands::FCoords fposition;
removing unused variable?
>
> if (nosound_)
> return -1;
--
https://code.launchpad.net/~widelands-dev/widelands/codecheck-comments/+merge/288667
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