GunChleoc has proposed merging
lp:~widelands-dev/widelands/bug-1540813-island-hopping into lp:widelands.
Commit message:
Fixed the hopping in the Island Hopping scenario.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1540813 in widelands: "Island Hopping: Hopping off the first island
doesn't work"
https://bugs.launchpad.net/widelands/+bug/1540813
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1540813-island-hopping/+merge/289579
Yep, just some blank spaces.
--
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug-1540813-island-hopping into lp:widelands.
=== modified file 'data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/first_island.lua'
--- data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/first_island.lua 2016-01-29 16:36:12 +0000
+++ data/maps/MP_Scenarios/Island_Hopping.wmf/scripting/first_island.lua 2016-03-20 14:33:28 +0000
@@ -3,7 +3,7 @@
-- ==========================
function _wait_for_castle_on_finish_area(plr, island_idx)
local finish_area = _finish_areas[island_idx][plr.number]
- while not check_for_buildings(plr, {atlanteans_castle=1}, finish_area) do
+ while not check_for_buildings(plr, {atlanteans_castle = 1}, finish_area) do
sleep(1237)
end
end
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