I still don't agree with your TODO comment. The Fortress has multiple workareas on purpose - it shows you the area that it will be able to conquer when you upgrade to a Citadel. If you have ideas for improving the code, replacing the map with a uint is not the way to go. -- https://code.launchpad.net/~widelands-dev/widelands/bug_1571009_work_area_radius/+merge/292066 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug_1571009_work_area_radius.
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