> Have you tested that the contents of the "scripts" directory don't get wiped? You mean the map's "scripting" directory? MapScriptingPacket::write seems to take care of preserving it. The map FS object is still intact when this method is called. I've tried to save a couple of scenarios and everything seems fine.
> Sorry, I'm down with a nasty cold, so I haven't done any testing yet. Sorry to hear that, hope you get well soon! -- https://code.launchpad.net/~widelands-dev/widelands/bug-1548932-editor-save-zip-2/+merge/294067 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1548932-editor-save-zip-2. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

