Review: Approve

minor nit, otherwise lgtm. 

I am not convinced these changes are a terrible good investment of time though 
- they might introduce new bugs and performance changes of these changes will 
not impact the game noticeably at all. What do you think?

Diff comments:

> 
> === modified file 'src/graphic/text_parser.cc'
> --- src/graphic/text_parser.cc        2016-08-04 15:49:05 +0000
> +++ src/graphic/text_parser.cc        2016-08-04 17:16:45 +0000
> @@ -47,15 +47,15 @@
>       text_align_ = src.text_align_;
>  }
>  
> -TextBlock::TextBlock() {
> -     font_size_ = 10;
> -     font_color_ = RGBColor(255, 255, 0);
> -     font_weight_ = "normal";
> -     font_style_ = "normal";
> -     font_decoration_ = "none";
> -     font_face_ = (UI::g_fh1->fontset())->sans();
> -     line_spacing_ = 0;
> -}
> +TextBlock::TextBlock() :

formatting here is weird - are we still using tabs for indentation? I thought 
we ran clan-format to get rid of this?

> +   font_size_(10),
> +     font_color_(RGBColor(255, 255, 0)),
> +     font_weight_("normal"),
> +     font_style_("normal"),
> +     font_decoration_("none"),
> +     font_face_((UI::g_fh1->fontset())->sans()),
> +     line_spacing_(0)
> +{}
>  
>  void TextParser::parse(std::string& text, std::vector<RichtextBlock>& 
> blocks) {
>       bool more_richtext_blocks = true;


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-986611-cppcheck_performance/+merge/301043
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