I did some testing, and I get the same thing. The English player names are 
what's stored in the map file, and the localized ones are those you get when 
you add one. I think that we should show them localized on screen, but save 
them in English to the map file.

The max number of players is only needed for fetching the player color really, 
so I thought it would make the most sense there. Anywhere else (apart from not 
enough space on the user interface), it could be up to 31 players.

There is one more thing that I need to do - increase a packet number when there 
are more than 8 players, so people won't get unexplained crashes when loading a 
map with > 8 players in an old Widelands version.
-- 
https://code.launchpad.net/~widelands-dev/widelands/max_players/+merge/309083
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/max_players into lp:widelands.

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