I feel uneasy getting this into b19. 

We do not know what the root cause of the bug is - why the other soldier can be 
zero. We know it happens - which breaks our codes assumptions already. This 
branch deals with this unexpected situation, potentially carrying it further 
and masking more bugs down the line. My argument is that crashing early is way 
better than hiding further bugs.

A quick qblame showed me that this code was introduced in r5877 in 2011 to fix 
bug 612348 - to which we also did not have a good understanding it seems. It 
seems this bug has been around sufficiently long to not warrant this fix for 
b19.

Agreed?
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1636966-one-soldier-crash/+merge/309445
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1636966-one-soldier-crash into 
lp:widelands/build19.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : [email protected]
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to