Review: Resubmit Refactoring done, please have another look.
- Moved all the sizing and positioning calculations into the animation class. - get_width() and hotspot() are gone. - get_height() is still used by the soldiers to position their health bar etc. - We now have source_rectangle and destination_rectangle functions to get rid of the rendertarget reference in the animation class - Killed some programming by exception -- https://code.launchpad.net/~widelands-dev/widelands/animation_scaling/+merge/310718 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/animation_scaling. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

