Gun pinged me to take a look at this.

First impression: Looking over the travis output there is clearly a bug in the 
code somewhere. It is flaky as it sometimes succeeds and sometimes fails. There 
is no correlation to the compiler (gcc/clang both are flaky) or the type of 
build (debug/release).

It is always the new casern test that is failing - but always at the very end. 
The test runs to completion: "All Tests passed.", but then the game seems to 
crash. I'll bet it is a segfault, since there is no further output. If I should 
guess, I would say there is invalid memory or double free in the shutdown code 
somewhere, but I did not investigate the code yet.
-- 
https://code.launchpad.net/~widelands-dev/widelands/casern_workersqueue/+merge/309763
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands.

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