Gun pinged me to take a look at this. First impression: Looking over the travis output there is clearly a bug in the code somewhere. It is flaky as it sometimes succeeds and sometimes fails. There is no correlation to the compiler (gcc/clang both are flaky) or the type of build (debug/release).
It is always the new casern test that is failing - but always at the very end. The test runs to completion: "All Tests passed.", but then the game seems to crash. I'll bet it is a segfault, since there is no further output. If I should guess, I would say there is invalid memory or double free in the shutdown code somewhere, but I did not investigate the code yet. -- https://code.launchpad.net/~widelands-dev/widelands/casern_workersqueue/+merge/309763 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/casern_workersqueue into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

