SirVer has proposed merging lp:~widelands-dev/widelands/switch_direction into
lp:widelands.
Commit message:
Immediately change animation direction when new target is given.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/switch_direction/+merge/315432
--
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/switch_direction into lp:widelands.
=== modified file 'src/wui/mapview.cc'
--- src/wui/mapview.cc 2017-01-23 08:10:02 +0000
+++ src/wui/mapview.cc 2017-01-24 07:44:12 +0000
@@ -441,10 +441,14 @@
}
void MapView::scroll_to_map_pixel(const Vector2f& pos, const Transition& transition) {
- const TimestampedView current = animation_target_view();
- const Rectf area = get_view_area(current.view, get_w(), get_h());
+ const TimestampedView target = animation_target_view();
+ const Rectf area = get_view_area(target.view, get_w(), get_h());
const Vector2f target_view = pos - Vector2f(area.w / 2.f, area.h / 2.f);
- set_view(View{target_view, current.view.zoom}, transition);
+
+ // Immediately start moving towards this new 'target'.
+ view_plans_.clear();
+
+ set_view(View{target_view, target.view.zoom}, transition);
}
MapView::ViewArea MapView::view_area() const {
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