We broke savegame compatibility with Build19, but that was an exception. So, we are supporting savegames for Build19 and newer again now.
Adding a lot of complicated code for avoiding the hack is a -1, we should only have done it if the extra code needed was small. How about tying it to kCurrentPacketVersionWarehouse? I don't see any code in portdock to load the expedition bootstrap, so tying it to the warehouse version number in MapBuildingdataPacket::read_warehouse() should be fine. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1191295-no-seafaring-builder/+merge/315525 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1191295-no-seafaring-builder into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

