I have found the culprit - some of the roads are messing this up. So, I have 
moved them into a separate function and add them after the land has been 
revealed.

We can surely still pretty this up, but I need to create a debug build first so 
that I can see the coordinates.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1687100-reveal_fields/+merge/323721
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