Thanks for looking over it!
A command to shutdown the server is really missing, I haven't thought about
that one. I think there should be a (long) timeout until automated shutdown
when all players disconnect, just in case the shutdown-message does not arrive.
Since the game can't work without the host, we could simply interpret the
(planned) disconnect message of the host as a shutdown command.
With "identical" you mean the same enum-value? That is actually a bug, good
catch. Is fixed in my local file now.
Assuming with the braces you mean the ///\{ and ///\} : This is intentional.
With doxygen this leads to grouping of methods. The /** command */ in front of
them is the description of the group.
--
https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/327491
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/net-relay into lp:widelands.
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