Making the Lua code prettier does not work - it will give me a crash with 
unknown function.

Diff comments:

> === modified file 'data/tribes/init.lua'
> --- data/tribes/init.lua      2017-02-12 09:10:57 +0000
> +++ data/tribes/init.lua      2017-09-03 11:19:20 +0000
> @@ -11,12 +11,33 @@
>  --
>  -- Basic load order (first wares, then immovables etc.) is important,
>  -- because checks will be made in C++.
> --- Also, enhanced/upgraded units need to come before their basic units.
>  --
>  
>  tribes = wl.Tribes()
>  include "scripting/mapobjects.lua"
>  
> +-- Load all init.lua files in the given table of directory names
> +function load_directories(directories)
> +   -- Helper function to check for file name endings
> +   function string.ends(haystack, needle)
> +      return needle == '' or string.sub(haystack, -string.len(needle)) == 
> needle
> +   end
> +
> +   while #directories > 0 do
> +      local filepath = directories[1]
> +      table.remove(directories, 1)

I tried and it gave me a nice big crash with unknown function.

> +      if path.is_directory(filepath) then
> +         for idx, listed_path in ipairs(path.list_directory(filepath)) do
> +            if path.is_directory(listed_path) then
> +               table.insert(directories, listed_path)
> +            elseif string.ends(listed_path , "init.lua") then
> +               include(listed_path)
> +            end
> +         end
> +      end
> +   end
> +end
> +
>  print("┏━ Running Lua for tribes:")
>  
>  print_loading_message("┗━ took", function()


-- 
https://code.launchpad.net/~widelands-dev/widelands/dynamic_tribe_loading/+merge/329198
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