Review: Approve review Yep, this is basically my fix, will not compile or test this one, though.
See http://bazaar.launchpad.net/~widelands-dev/widelands/bug_1730204-crash/revision/8496 I added this code as well: void BuildingWindow::die() { assert(!is_dying_); // Building Window must not die() twice is this reasonable? -- https://code.launchpad.net/~widelands-dev/widelands/fix_invalid_memory_access_on_dismantle/+merge/334428 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fix_invalid_memory_access_on_dismantle. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

