GunChleoc has proposed merging 
lp:~widelands-dev/widelands/bug-1662425-training-balancing into lp:widelands.

Commit message:
Training balancing tweaks
- Halved needed experience for Barbarian brewer and blacksmith.
- Buffed Barbarian and Empire soldiers.


Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1662425 in widelands: "To make lvl 10 updates always useful, increase 
barbarian soldier stats"
  https://bugs.launchpad.net/widelands/+bug/1662425

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1662425-training-balancing/+merge/334893

As discussed in the attached branch and on the forum

https://wl.widelands.org/forum/topic/2905/?page=29

Needs playtesting to see if the new values are appropriate.
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1662425-training-balancing into lp:widelands.
=== modified file 'data/tribes/workers/barbarians/blacksmith/init.lua'
--- data/tribes/workers/barbarians/blacksmith/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/barbarians/blacksmith/init.lua	2017-12-07 09:12:11 +0000
@@ -24,7 +24,7 @@
       hammer = 1
    },
 
-   experience = 24,
+   experience = 12,
    becomes = "barbarians_blacksmith_master",
 
    animations = animations,

=== modified file 'data/tribes/workers/barbarians/brewer/init.lua'
--- data/tribes/workers/barbarians/brewer/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/barbarians/brewer/init.lua	2017-12-07 09:12:11 +0000
@@ -23,7 +23,7 @@
       barbarians_carrier = 1
    },
 
-   experience = 19,
+   experience = 10,
    becomes = "barbarians_brewer_master",
 
    animations = animations,

=== modified file 'data/tribes/workers/barbarians/soldier/init.lua'
--- data/tribes/workers/barbarians/soldier/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/barbarians/soldier/init.lua	2017-12-07 09:12:11 +0000
@@ -77,14 +77,14 @@
    health = {
       max_level = 3,
       base = 13000,
-      increase_per_level = 2800,
+      increase_per_level = 3000,
       pictures = path.list_files(dirname .. "health_level?.png"),
    },
    attack = {
       max_level = 5,
       base = 1200,
       maximum = 1600,
-      increase_per_level = 850,
+      increase_per_level = 970,
       pictures = path.list_files(dirname .. "attack_level?.png"),
    },
    defense = {

=== modified file 'data/tribes/workers/empire/soldier/init.lua'
--- data/tribes/workers/empire/soldier/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/empire/soldier/init.lua	2017-12-07 09:12:11 +0000
@@ -84,7 +84,7 @@
       max_level = 4,
       base = 1300,
       maximum = 1500,
-      increase_per_level = 800,
+      increase_per_level = 920,
       pictures = path.list_files(dirname .. "attack_level?.png"),
    },
    defense = {

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