1 string needs updating.

Diff comments:

> === modified file 
> 'data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua'
> --- data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua   
> 2017-12-16 10:48:12 +0000
> +++ data/campaigns/tutorial01_basic_control.wmf/scripting/texts.lua   
> 2018-01-12 19:03:59 +0000
> @@ -37,21 +35,25 @@
>     title = _"Diving In",
>     position = "topright",
>     field = sf,
> -   body = rt(
> +   body = (
>        h1(_"Let’s dive right in!") ..
>        p(_[[There are three different tribes in Widelands: the Barbarians, 
> the Empire and the Atlanteans. All tribes have a different economy, strength 
> and weaknesses, but the general gameplay is the same for all. We will play 
> the Barbarians for now.]]) ..
>        p(_[[You will usually start the game with one headquarters. This is 
> the big building with the blue flag in front of it. The headquarters is a 
> warehouse that stores wares, workers and soldiers. Some wares are needed for 
> building houses, others for making other wares. Obviously, the wares in the 
> headquarters will not last forever, so you must make sure to replace them. 
> The most important wares in the early game are the basic construction wares: 
> logs and granite. Let’s make sure that we do not run out of logs. For this, 
> we need a lumberjack and a hut for him to stay in.]]) ..
> -      p(_[[We need to find a nice place for the lumberjack’s hut. To make 
> this easier, we can activate ‘Show building spaces’. There are two ways you 
> can do this, either by clicking on the ‘Show building spaces’ button at the 
> bottom of the screen, which is the fourth one from the left. Or you can use 
> the Space key to toggle it.]]) ..
> -      paragraphdivider() ..
> -      listitem_bullet(_[[Left-click the ‘OK’ button to close this box and 
> then try it.]])
> +      p(_[[We need to find a nice place for the lumberjack’s hut. To make 
> this easier, we can activate ‘Show building spaces’. There are two ways you 
> can do this:]]) ..
> +      li_arrow(_[[Press the Space bar to toggle them, or]]) ..
> +      -- TRANSLATORS: List item. Has an image of the button next to it.
> +      li_image("images/wui/menus/menu_toggle_buildhelp.png", _[[click the 
> ‘Show building spaces’ button on the bottom of the screen.]]) ..
> +      li(_[[Left-click the ‘OK’ button to close this box and then try it.]])
>     ),
>     obj_name = "enable_buildhelp",
>     obj_title = _"Enable the showing of building spaces",
> -   obj_body = rt(
> +   obj_body = (
>        h1(_"Show Building Spaces") ..
>        p(_[[It is easier to understand what type of buildings can be built on 
> which field when the symbols for the building spaces are enabled.]]) ..
> -      paragraphdivider() ..
> -      listitem_bullet(_[[Do so now, either by pressing Space or by clicking 
> the fourth button from the left at the very bottom of the screen. Right-click 
> on this window and then give it a try.]])
> +      li_arrow(_[[Press the Space bar to toggle them, or]]) ..
> +      -- TRANSLATORS: List item. Has an image of the button next to it.
> +      li_image("images/wui/menus/menu_toggle_buildhelp.png", _[[click the 
> ‘Show Building Spaces’ button on the bottom of the screen.]]) ..

Show Building Spaces -> Show building spaces

> +      li(_[[Right-click on this window now and then give it a try.]])
>     )
>  }
>  


-- 
https://code.launchpad.net/~widelands-dev/widelands/fh1-tutorial1/+merge/336054
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fh1-tutorial1 into lp:widelands.

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