Found only some obvious reformattings, LGTM.
Two questions inline.
Will do a testplay today in German an check for missing
translations and formatting issues.
./wideland --scenario=<Absolute Path to...>/data/campaigns/bar01.wmf/
Aahh. thron is the name of one of the characters :-)
Diff comments:
> === modified file 'data/campaigns/bar01.wmf/scripting/texts.lua'
> --- data/campaigns/bar01.wmf/scripting/texts.lua 2017-06-05 11:33:26
> +0000
> +++ data/campaigns/bar01.wmf/scripting/texts.lua 2018-01-26 17:04:24
> +0000
> @@ -42,21 +41,19 @@
> title = _"Start building mines on the mountain",
> number = 2,
> body = objective_text(_"Build coal and iron mines",
> - listitem_bullet(_"Build a coal mine and an iron mine.") ..
> - listitem_arrow(_"To do so, place a flag up on the mountain’s flank to
> the east (on mountain terrain though, not mountain meadow). When you click on
> the new flag, you can send geologists there. Because the flag is on a
> mountain, the geologists will search for ores; otherwise, they would search
> for water. Then build a mine for both kinds of resources that they will find,
> choosing the appropriate mine to be built:") ..
> - "</rt>" ..
> - rt("image=tribes/immovables/resi_coal1/idle_00.png", p(_"a bit of
> coal")) ..
> - rt("image=tribes/immovables/resi_coal2/idle_00.png", p(_"a lot of
> coal")) ..
> - rt("image=tribes/immovables/resi_iron1/idle_00.png", p(_"a bit of
> iron")) ..
> - rt("image=tribes/immovables/resi_iron2/idle_00.png", p(_"a lot of
> iron")) ..
> - rt("image=tribes/immovables/resi_gold1/idle_00.png", p(_"a bit of
> gold")) ..
> - rt("image=tribes/immovables/resi_gold2/idle_00.png", p(_"a lot of
> gold")) ..
> - rt("image=tribes/immovables/resi_stones1/idle_00.png", p(_"a bit of
> granite")) ..
> - rt("image=tribes/immovables/resi_stones2/idle_00.png", p(_"a lot of
> granite")) ..
> - rt("image=tribes/immovables/resi_water1/idle_00.png", p(_"water")) ..
> - rt("image=tribes/immovables/resi_none/idle_00.png", p(_"nothing was
> found here")) ..
> - "<rt>" ..
What kind of Markup is rt?
This does not look lkie this explanation:
https://www.w3schools.com/tags/tag_rt.asp
> - p(_[[Mines can only be built on mountain terrain. Suitable places
> for mines are displayed as orange mine symbols.]]))
> + li(_"Build a coal mine and an iron mine.") ..
> + li_arrow(_"To do so, place a flag up on the mountain’s flank to the
> east (on mountain terrain though, not mountain meadow). When you click on the
> new flag, you can send geologists there. Because the flag is on a mountain,
> the geologists will search for ores; otherwise, they would search for water.
> Then build a mine for both kinds of resources that they will find, choosing
> the appropriate mine to be built:") ..
> + li_image("tribes/immovables/resi_coal1/idle_00.png", _"a bit of coal")
> ..
> + li_image("tribes/immovables/resi_coal2/idle_00.png", _"a lot of coal")
> ..
> + li_image("tribes/immovables/resi_iron1/idle_00.png", _"a bit of iron")
> ..
> + li_image("tribes/immovables/resi_iron2/idle_00.png", _"a lot of iron")
> ..
> + li_image("tribes/immovables/resi_gold1/idle_00.png", _"a bit of gold")
> ..
> + li_image("tribes/immovables/resi_gold2/idle_00.png", _"a lot of gold")
> ..
> + li_image("tribes/immovables/resi_stones1/idle_00.png", _"a bit of
> granite") ..
> + li_image("tribes/immovables/resi_stones2/idle_00.png", _"a lot of
> granite") ..
> + li_image("tribes/immovables/resi_water1/idle_00.png", _"water") ..
> + li_image("tribes/immovables/resi_none/idle_00.png", _"nothing was
> found here") ..
> + p(_[[Mines can only be built on mountain terrain. Suitable places for
> mines are displayed as orange mine symbols.]]))
> }
>
> obj_basic_food = {
> @@ -166,7 +153,7 @@
>
> briefing_msg_02 = {
> title = _"The Story Begins",
> - body = thron(
> + body = thron("",
Uhm, what kind of markup/formatting is a thron?
> -- TRANSLATORS: Thron
> _[[We can see the raging flames that swallow Al’thunran from here,
> miles away.]]
> .. paragraphdivider() ..
--
https://code.launchpad.net/~widelands-dev/widelands/fh1-barbarians1/+merge/336706
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/fh1-barbarians1 into lp:widelands.
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