TiborB has proposed merging lp:~widelands-dev/widelands/ai_quarry_fix into lp:widelands.
Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/ai_quarry_fix/+merge/338585 When considering a quarry AI makes sure there is at least one rock in vicinity -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai_quarry_fix into lp:widelands.
=== modified file 'src/ai/defaultai.cc' --- src/ai/defaultai.cc 2018-02-20 11:57:18 +0000 +++ src/ai/defaultai.cc 2018-02-22 21:11:46 +0000 @@ -2611,6 +2611,9 @@ // Quarries are generally to be built everywhere where rocks are // no matter the need for granite, as rocks are considered an obstacle // to expansion + if (bf->rocks_nearby < 1) { + continue; + } prio += 2 * bf->rocks_nearby; if (bf->rocks_nearby > 0 && bf->near_border) {
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