Review: Approve
Diff and testing look good. Only visual change I noticed is the new clock in
games in release builds.
I would prefer having a configuration option for the clock, but doesn't have to
be in this branch or at all.
Diff comments:
> === modified file 'src/wui/interactive_base.cc'
> --- src/wui/interactive_base.cc 2018-04-07 16:59:00 +0000
> +++ src/wui/interactive_base.cc 2018-04-18 07:52:16 +0000
> @@ -428,33 +428,39 @@
> }
> }
>
> - // Blit node information when in debug mode.
> - if (get_display_flag(dfDebug) || game == nullptr) {
> - std::string node_text;
> - if (game != nullptr) {
> - const std::string
> gametime(gametimestring(egbase().get_gametime(), true));
> - std::shared_ptr<const UI::RenderedText> rendered_text =
> - UI::g_fh1->render(as_condensed(gametime));
> - rendered_text->draw(dst, Vector2i(5, 5));
> -
> - static boost::format node_format("(%i, %i)");
> - node_text = as_condensed((node_format % sel_.pos.node.x
> % sel_.pos.node.y).str());
> - } else { // This is an editor
> - static boost::format node_format("(%i, %i, %i)");
> - const int32_t height =
> egbase().map()[sel_.pos.node].get_height();
> - node_text = as_condensed((node_format % sel_.pos.node.x
> % sel_.pos.node.y % height).str());
> - }
> - std::shared_ptr<const UI::RenderedText> rendered_text =
> UI::g_fh1->render(node_text);
> + // Node information
> + std::string node_text("");
> + if (game == nullptr) {
> + // Always blit node information in the editor
> + static boost::format node_format("(%i, %i, %i)");
> + const int32_t height =
> egbase().map()[sel_.pos.node].get_height();
> + node_text = (node_format % sel_.pos.node.x % sel_.pos.node.y %
> height).str();
> + } else if (get_display_flag(dfDebug)) {
> + // Blit node information for games in debug mode - we're not
> interested in the height
> + static boost::format node_format("(%i, %i)");
> + node_text = (node_format % sel_.pos.node.x %
> sel_.pos.node.y).str();
> + }
> + if (!node_text.empty()) {
> + std::shared_ptr<const UI::RenderedText> rendered_text =
> UI::g_fh1->render(as_condensed(node_text));
> rendered_text->draw(
> - dst, Vector2i(get_w() - 5, get_h() - rendered_text->height()
> - 5), UI::Align::kRight);
> + dst, Vector2i(get_w() - 5, get_h() -
> rendered_text->height() - 5), UI::Align::kRight);
> }
>
> - // Blit FPS when playing a game in debug mode.
> - if (get_display_flag(dfDebug) && game != nullptr) {
> - static boost::format fps_format("%5.1f fps (avg: %5.1f fps)");
> - std::shared_ptr<const UI::RenderedText> rendered_text =
> UI::g_fh1->render(as_condensed(
> - (fps_format % (1000.0 / frametime_) % (1000.0 /
> (avg_usframetime_ / 1000))).str()));
> - rendered_text->draw(dst, Vector2i((get_w() -
> rendered_text->width()) / 2, 5));
> + // In-game clock and FPS
> + if (game != nullptr) {
> + // Blit in-game clock.
Superfluous dot (also later)
> + const std::string
> gametime(gametimestring(egbase().get_gametime(), true));
> + std::shared_ptr<const UI::RenderedText> rendered_text =
> + UI::g_fh1->render(as_condensed(gametime));
> + rendered_text->draw(dst, Vector2i(5, 5));
> +
> + // Blit FPS when playing a game in debug mode.
> + if (get_display_flag(dfDebug)) {
> + static boost::format fps_format("%5.1f fps (avg: %5.1f
> fps)");
> + rendered_text = UI::g_fh1->render(as_condensed(
> + (fps_format % (1000.0 / frametime_) % (1000.0 /
> (avg_usframetime_ / 1000))).str()));
> + rendered_text->draw(dst, Vector2i((get_w() -
> rendered_text->width()) / 2, 5));
> + }
> }
> }
>
--
https://code.launchpad.net/~widelands-dev/widelands/1733279-ingame-clock/+merge/343486
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