Review: Approve Testing worked fine, one comment in the diff.
As a suggestion: What about moving spectators to the first player position on new games, too? Diff comments: > > === modified file 'src/wui/interactive_gamebase.cc' > --- src/wui/interactive_gamebase.cc 2018-04-07 16:59:00 +0000 > +++ src/wui/interactive_gamebase.cc 2018-04-16 07:21:13 +0000 > @@ -148,6 +148,27 @@ > hide_minimap(); > } > > +void InteractiveGameBase::start() { > + InteractiveBase::start(); This call is new (as in: hasn't been done in start() before), right? Seems to just call the empty Panel:start(). Is there a reason that this is called? The previous empty override was making explicit that it isn't. > + // Multiplayer games don't save the view position, so we go to the > starting position instead > + if (is_multiplayer()) { > + Widelands::PlayerNumber pln = player_number(); > + const Widelands::PlayerNumber max = > game().map().get_nrplayers(); > + if (pln == 0) { > + // Spectator, use the view of the first viable player > + for (pln = 1; pln <= max; ++pln) { > + if (game().get_player(pln)) { > + break; > + } > + } > + } > + // Adding a check, just in case there was no viable player > found for spectator > + if (game().get_player(pln)) { > + > map_view()->scroll_to_field(game().map().get_starting_pos(pln), > MapView::Transition::Jump); > + } > + } > +} > + > void InteractiveGameBase::on_buildhelp_changed(const bool value) { > toggle_buildhelp_->set_perm_pressed(value); > } -- https://code.launchpad.net/~widelands-dev/widelands/bug-1623375-multiplayer-starting-view/+merge/343287 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1623375-multiplayer-starting-view. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp