Thanks for the reviews.

So you will test this some more? Feel free to merge once you are satisfied.

Diff comments:

> === modified file 'src/ui_basic/panel.cc'
> --- src/ui_basic/panel.cc     2018-05-07 05:35:32 +0000
> +++ src/ui_basic/panel.cc     2018-05-13 08:07:57 +0000
> @@ -664,8 +664,6 @@
>       if (!parent_ || this == modal_) {
>               return;
>       }
> -     if (parent_->focus_ == this)
> -             return;

I think it can lead to endless recursion, yes. But if we created such a 
hierarchy, we deserve the loop. ;)
(Besides: I guess it will then break in other places, too.)

>  
>       parent_->focus_ = this;
>       parent_->focus(false);
> 
> === modified file 'src/wui/load_or_save_game.cc'
> --- src/wui/load_or_save_game.cc      2018-05-13 07:15:39 +0000
> +++ src/wui/load_or_save_game.cc      2018-05-13 08:07:57 +0000
> @@ -268,6 +268,7 @@
>                  ngettext("Confirm Deleting File", "Confirm Deleting Files", 
> no_selections), message,
>                  UI::WLMessageBox::MBoxType::kOkCancel);
>               do_delete = confirmationBox.run<UI::Panel::Returncodes>() == 
> UI::Panel::Returncodes::kOk;
> +             table_.focus();

Its not that odd. The line here is required so the table is focused again. The 
line above makes sure the focusing works right.

>       }
>       if (do_delete) {
>               for (const uint32_t index : selections) {


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