The proposal to merge lp:~widelands-dev/widelands/road_promotions into lp:widelands has been updated.
Description changed to: This is supposed to improve how roads get promoted and demoted under all possible scenarios, without surprises or other negative side-effects (basically without oscillation phenomenon). More specifically: - Busy roads should now get promoted much sooner than before (but not sooner than 1 minute of game time) and proportionally to their actual need for promotion (highly-busy roads should get promoted sooner than moderately-busy roads). - Virtual multi-segment roads should now have their segments promoted much much sooner than before and proportionally to their actual need for promotion (busy crossroads should affect that need). - Half-busy promoted roads (i.e. second carrier still needed from time to time) should no more get demoted. - Fully-idle roads should now get demoted after specific time (not sooner than 2.5 minutes of game time) and proportionally to their previous busyness (previously moderately-busy roads should get demoted sooner than previously highly-busy roads), no longer needing to get triggered by more wares. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/road_promotions/+merge/344182 -- Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/road_promotions. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

