The proposal to merge lp:~widelands-dev/widelands/road_promotions into 
lp:widelands has been updated.

Description changed to:

This is supposed to improve how roads get promoted and demoted under all 
possible scenarios, without surprises or other negative side-effects (basically 
without oscillation phenomenon). More specifically:

- Busy roads should now get promoted much sooner than before (but not sooner 
than 1 minute of game time) and proportionally to their actual need for 
promotion (highly-busy roads should get promoted sooner than moderately-busy 
roads).

- Virtual multi-segment roads should now have their segments promoted much much 
sooner than before and proportionally to their actual need for promotion (busy 
crossroads should affect that need).

- Half-busy promoted roads (i.e. second carrier still needed from time to time) 
should no more get demoted.

- Fully-idle roads should now get demoted after specific time (not sooner than 
2.5 minutes of game time) and proportionally to their previous busyness 
(previously moderately-busy roads should get demoted sooner than previously 
highly-busy roads), no longer needing to get triggered by more wares.

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/road_promotions/+merge/344182
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