It is very stable, but hardware constraint: - 2 cores, 4GB RAM, 2 hours runtime for each job
For x64-debug builds i had to disable parallel build/linking because widelands takes ~8GB RAM on linking the x64 debug builds. Now the build scratches at the 2 hour mark and fails if it hits this limit for x64 debug. I am pretty sure, that there are still some dependencies quirks in widelands cmake files and module partitions which could help to lower memory usage and runtime on build/link, but that is a complex task. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1733064-program-redesign/+merge/349100 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1733064-program-redesign. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : [email protected] Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp

