It is very stable, but hardware constraint:
- 2 cores, 4GB RAM, 2 hours runtime for each job

For x64-debug builds i had to disable parallel build/linking because widelands 
takes ~8GB RAM on linking the x64 debug builds.

Now the build scratches at the 2 hour mark and fails if it hits this limit for 
x64 debug.

I am pretty sure, that there are still some dependencies quirks in widelands 
cmake files and module partitions which could help to lower memory usage and 
runtime on build/link, but that is a complex task.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1733064-program-redesign/+merge/349100
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