Thanks for the review and for looking up that bug.
It is not totally fixed. In current trunk it nearly never finds a valid 
position, while with this branch it has a fair chance to assign valid start 
positions. Its still random based and can fail but it fails much less frequent 
that before (tested with ... uh ... around two created maps). I guess with the 
current design it is pretty much impossible to always guarantee viable start 
positions without major changes to the map generator.
As far as I am concerned, we could mark the bug (partially) fixed and reopen it 
if someone complains.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1782593-segfault-random-map/+merge/350384
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-1782593-segfault-random-map into lp:widelands.

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