Good feature, I like it.

The structure of the code looks good, but there might be a bug in the 
calculations. When testing I reduced the maximum amount of requested wares for 
a building. It seems as if the number of darker shadow (the wares on their 
way?) is always the number of wares I reduced it by (e.g., building can store 
10 logs, I clicked "store less" twice, now there are two darker shadows and 8 
lighter ones).
Not quite sure whether the darker ones really are the requested ones, but it 
looks strange either way. From an UI perspective I would prefer the icon-order 
"wares currently stored", "wares on their way" (darker/more visible), "wares 
(possibly requested but) not on their way" (lighter/more transparent).

Also, I would prefer to not make the "lighter shadows" more transparent that 
they are in trunk. For some wares they are pretty hard to see and recognize at 
it is (blackwood, I think) and it becomes even more difficult with this branch.
-- 
https://code.launchpad.net/~widelands-dev/widelands/inputwarequeue_display/+merge/350385
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/inputwarequeue_display into lp:widelands.

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