As ever: The idea might be good, but implementing is quite difficult.

I think a special "Random Tribe" needs only the name, descname and an icon, 
nothing more. So i have tried to add a "Random Tribe" through lua, but it fails 
because the code for tribe initializing depends on so much other stuff. In 
result we may need exceptions in many places in form of 

if (tribe != "random_tribe"){
// Do stuff for normal tribes
}

Maybe there could be another way of implementing the idea?

For build20 this isn't worth the work, imho. And i am feeling not able to do so.

So lets stick with the bug fix proposed here and reschedule a "Random tribe" 
for another day?
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1783878_editor_random_map_tribe/+merge/352038
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