Review: Needs Fixing

Ok I tested this with different timings.
My machine is a Core 2 Duo T7500 @ 2,2 Ghz with 4 GB RAM. 
My setup was 
map: the nile
8 AI players 2 of each tribe
Let the game run for 4:50 hours
saved and loaded with every config.

results were:
original timing: around 30% cpu usage in task manager, peaks up to 45%
10 ms timing: around 33% with more and higher peaks up to 60%
100 ms timing: around 32% less peaks than 10s up to 50%
500 ms timing: around 30 to 31 % peaks up to 50% but not much frequent.

So I would propose to have a value of 500 to 1000ms as compromise to ensure 
minimal effect on performance.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1786613-10s-return-skipped/+merge/352967
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