Toni Förster has proposed merging 
lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands.

Commit message:
Use working animations for the barbarians wood hardener.

They were in place but idle animation were used instead.


Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/animation_woodhardener/+merge/354465
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/animation_woodhardener into lp:widelands.
=== modified file 'data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua'
--- data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua	2017-11-18 17:57:00 +0000
+++ data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua	2018-09-07 10:38:07 +0000
@@ -28,7 +28,7 @@
          hotspot = { 52, 64 },
       },
       working = {
-         pictures = path.list_files(dirname .. "idle_??.png"), -- TODO(GunChleoc): No animation yet.
+         pictures = path.list_files(dirname .. "working_??.png"),
          hotspot = { 52, 64 },
       },
       unoccupied = {

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