I do have one question regarding the empire. The armorsmithy produces 2 armor_helmet with the changes made in this branch, instead of one. The question I have is: why does the trainingcamp need helmets? The soldiers are already equipped with one.
The barbarians for example don't have a helmet when they start as a soldier they just need an ax and when they level up the receive new improved gear. Why not go the same route with the empire? Option 1: Normal soldiers receive only a wooden spear but no helmet. When they level up they receive their helmets. Option 2: Normal soldiers receive a wooden spear and helmet, but the trainingcamp doesn't need one. I just noticed this while merging trunk and fixing merge conflicts. -- https://code.launchpad.net/~widelands-dev/widelands/mines-worldsavior/+merge/350716 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/mines-worldsavior. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp