The proposal to merge lp:~widelands-dev/widelands/frisian_balancing_2 into 
lp:widelands has been updated.

Commit message changed to:

Some balancing fixes:

- Fixed the bug that barbarian trading outposts, villages and fortified 
villages start with zero master-miners instead of 4 (like the headquarter does)

- Removed superfluous economy settings of imperial wine

- Fixed the bug that Frisian clay pits ignore economy settings. They do so now 
only if the economy needs fish, because Fish-producing aqua farms can stop 
working if the clay pits do so

- Reduced the problem that Frisian scrap metal tends to pile up: Recycling 
centers will not skipping anymore if the economy doesn't need coal. (If they 
would never skip there would be cases in which they use precious coal which is 
currently needed elsewhere - which could be bad even though recycling saves 
coal after a while)

- Reduced the costs for frisian Helmet to 1 coal and 1 iron. Adopted the scrap 
return as well

- Increased frisian farm workspace to radius 3

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/frisian_balancing_2/+merge/355358
-- 
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/frisian_balancing_2 into lp:widelands.

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