Some nits for the strings + variable names

Diff comments:

> 
> === modified file 'data/campaigns/fri01.wmf/scripting/texts.lua'
> --- data/campaigns/fri01.wmf/scripting/texts.lua      2018-07-24 11:09:41 
> +0000
> +++ data/campaigns/fri01.wmf/scripting/texts.lua      2018-09-28 14:41:56 
> +0000
> @@ -129,8 +129,8 @@
>        -- TRANSLATORS: Reebaud – Introduction 1
>        _([[Welcome to the beautiful isle of Langeness! I am Reebaud, the 
> chieftain of this pristine island.]])
>        .. paragraphdivider() ..
> -      -- TRANSLATORS: Reebaud – Introduction 1
> -      _([[My tribe and I have just arrived from the mainland. There were 
> fights with the Danes in the North, the Vikings in the East… So, I decided to 
> lead my tribe away to start a quiet, peaceful life on this untouched 
> island.]])),
> +      -- TRANSLATORS: Reebaud – Introduction 1. The "Schauenburger" and 
> "Holsteiner" are dukedoms.
> +      _([[My tribe and I have just arrived from the mainland. There were 
> fights with the Danes in the North, the Schauenburgians and Holsteiners in 
> the East and South… So I decided to lead my tribe away to start a quiet, 
> peaceful life on this untouched island.]])),

We're in string freeze - please postpone this change to Build 21. We can only 
accept string changes that are absolutely necessary to fix a bug at this point.

I already have a branch up that you can use: 
https://code.launchpad.net/~widelands-dev/widelands/localization-post-build20

>  }
>  intro_2 = {
>     title =_ "Introduction",
> @@ -139,13 +139,13 @@
>        _([[This is as good a place as any to start building our new home. 
> First of all, we must ensure a stable supply of basic building materials.]])
>        .. paragraphdivider() ..
>        -- TRANSLATORS: Reebaud – Introduction 2
> -      _([[I have asked Hauke, one of my advisors to oversee the construction 
> of our settlement.]])),
> +      _([[I have asked Hauke, one of my advisors, to oversee the 
> construction of our settlement.]])),

Please postpone

>  }
>  intro_3 = {
>     title =_ "Introduction",
>     body=hauke(_"The first buildings",
> -      -- TRANSLATORS: Hauke – Introduction 3
> -      _([[Greetings, Chieftain Reebaud! I will start with the colonization 
> of the island straight away.]])
> +      -- TRANSLATORS: Hauke – Introduction 3. "Peace" is the traditional 
> frisian greeting
> +      _([[Peace, Chieftain Reebaud! I will start with the colonization of 
> the island straight away.]])

Please postpone

>        .. paragraphdivider() ..
>        -- TRANSLATORS: Hauke – Introduction 3
>        _([[Like all Frisians, we build our houses mainly with bricks. We 
> improve them by adding some logs and granite. The roofs are thatched with 
> reed, naturally. Nothing is better suited to keep the rain out.]])
> @@ -405,6 +405,12 @@
>        _([[The storm flood seems to be coming from the west. If we hurry, we 
> will just make it! We only need to build a port and a shipyard – oh, and a 
> weaving mill to weave the durable cloth, which is made from reed and fur, for 
> the sails. Then we can launch an expedition from the port. Pray to the gods 
> and make haste!]]))
>        .. new_objectives(obj_escape),
>  }
> +rising_water_5 = {
> +   title =_ "Don’t Forget the Soldiers",
> +   body=reebaud(_"Soldiers to the port!",
> +      -- TRANSLATORS: Reebaud – rising water
> +      _([[I almost forgot in this haste – whereever we will land, we’ll need 
> soldiers to secure and expand our new colony. There’s space for up to 10 
> soldiers on our ship, if they don’t mind being all crammed up together. Let’s 
> send some to the port when it’s completed, so they can embark when we set 
> sails!]])),

set sails -> set sail

> +}
>  
>  victory_1 = {
>     title =_ "Victory",
> 
> === modified file 'data/campaigns/fri02.wmf/scripting/mission_thread.lua'
> --- data/campaigns/fri02.wmf/scripting/mission_thread.lua     2018-04-15 
> 18:24:47 +0000
> +++ data/campaigns/fri02.wmf/scripting/mission_thread.lua     2018-09-28 
> 14:41:56 +0000
> @@ -99,13 +102,56 @@
>     set_objective_done(o)
>  
>     o = add_campaign_objective(obj_supply_murilius)
> +   local o_s = add_campaign_objective(obj_scout)

Can you make the names for these longer, so we will instantly know what they 
mean?

o_scout
o_poem

> +   local o_p = nil
>     local choice = ""
> +   sleep(30000) -- give the player some time to account for nearly completed 
> buildings
>     local milbld = count_military_buildings_p1()
> +   local scout = nil
>     while choice == "" do
> -      sleep(2791)
> +      sleep(791)
> +
> +      local milsites = count_military_buildings_p1()
> +      if o_p and milsites < milbld then
> +         -- the player has dismantled a militarysite, so we assume he 
> understood the poem
> +         set_objective_done(o_p)
> +         o_p = nil
> +      end
> +
> +      if o_s and not scout then
> +         -- let's see if a scout is spying in Murilius's territory
> +         for i,house in pairs(p1:get_buildings("frisians_scouts_house")) do
> +            for j,field in pairs(house.fields[1]:region(17)) do -- the scout 
> has a radius of 15
> +               for k,bob in pairs(field.bobs) do
> +                  if bob.descr.name == "frisians_scout" and
> +                        field.owner == p2 and
> +                        field.brn.owner == p2 and
> +                        field.bln.owner == p2 and
> +                        field.trn.owner == p2 and
> +                        field.tln.owner == p2 and
> +                        field.rn.owner == p2 and
> +                        field.ln.owner == p2 then
> +                     scout = bob
> +                     break
> +                  end
> +               end
> +               if scout then break end
> +            end
> +            if scout then break end
> +         end
> +      elseif o_s and scout then
> +         if scout.field.immovable and scout.field.immovable.descr.name == 
> "frisians_scouts_house" then
> +            set_objective_done(o_s)
> +            campaign_message_box(expansion_hint)
> +            o_p = add_campaign_objective(obj_poem)
> +            o_s = nil
> +            scout = nil
> +         end
> +      end
> +
>        if #(p1:get_buildings("frisians_warehouse_empire")) < 1 then
>           choice = "destroy"
> -      elseif count_military_buildings_p1() > milbld then
> +      elseif milsites > milbld then
>           -- It *is* permitted to destroy/dismantle a military building and 
> build a new one elsewhere
>           choice = "military"
>        else
> 
> === modified file 'data/campaigns/fri02.wmf/scripting/texts.lua'
> --- data/campaigns/fri02.wmf/scripting/texts.lua      2018-05-07 05:29:12 
> +0000
> +++ data/campaigns/fri02.wmf/scripting/texts.lua      2018-09-28 14:41:56 
> +0000
> @@ -247,8 +274,8 @@
>  supply_murilius_4 = {
>     title =_ "We Are Not Alone",
>     body=reebaud(_"Strangers",
> -      -- TRANSLATORS: Reebaud – Supply Murilius 4
> -      _([[Greetings, representative of the Empire! I am Reebaud, the 
> chieftain of this tribe. All we want is to settle down here, build our home 
> and live our lives in peace. We do not seek trouble, but we aren’t afraid to 
> fight, either.]])),
> +      -- TRANSLATORS: Reebaud – Supply Murilius 4. "Peace" is the 
> traditional frisian greeting, nothing more.
> +      _([[Peace, representative of the Empire! I am Reebaud, the chieftain 
> of this tribe. All we want is to settle down here, build our home and live 
> our lives in peace. We do not seek trouble, but we aren’t afraid to fight, 
> either.]])),

Please postpone

>  }
>  supply_murilius_5 = {
>     title =_ "We Are Not Alone",
> @@ -291,7 +318,34 @@
>        _([[This is the greatest outrage of all. How dare he order us to stop 
> expanding our territory when all we want is to build a new home, and threaten 
> us with war if we refuse to be his slaves?]])
>        .. paragraphdivider() ..
>        -- TRANSLATORS: Reebaud – Supply Murilius 9
> -      _([[I’d like to say we should attack him right now, but I fear we 
> aren’t strong enough yet to hold our own against him in battle. We should 
> hurry our soldier training while pretending to be gathering his so-called 
> gift. That would buy us some time. As for expansion – I wonder how strictly 
> he can possibly control us…]])),
> +      _([[I’d like to say we should attack him right now, but I fear we 
> aren’t strong enough yet to hold our own against him in battle. We should 
> hurry our soldier training while pretending to be gathering his so-called 
> gift. That would buy us some time.]])
> +      .. paragraphdivider() ..
> +      -- TRANSLATORS: Reebaud – Supply Murilius 9
> +      _([[As for expansion – I wonder how strictly he can possibly control 
> us. Perhaps we should send a scout to spy on him…]]))
> +      .. new_objectives(obj_scout),
> +}
> +
> +expansion_hint = {
> +   title =_ "The Scout Discovered Something",
> +   body=hauke(_"Our scout returned",
> +      -- TRANSLATORS: Hauke – Expansion hint
> +      _([[Chieftain Reebaud! Our scout just returned. He has found a poem in 
> the strange tongue this Proconsule speaks. With some difficulty, I have 
> translated it into our language. If I did not mistranslate, it runs as 
> follows:]])

Proconsule -> Proconsul

> +      .. paragraphdivider() ..
> +      -- TRANSLATORS: Hauke – Expansion hint. A poem, verse 1
> +      space(10) .. (_([[How many sites where soldiers stay,]]))
> +      .. paragraphdivider() ..
> +      -- TRANSLATORS: Hauke – Expansion hint. A poem, verse 2
> +      space(10) .. (_([[How many sites where thou hold’st sway,]]))
> +      .. paragraphdivider() ..
> +      -- TRANSLATORS: Hauke – Expansion hint. A poem, verse 3
> +      space(10) .. (_([[Though not their whereabouts sees he]]))
> +      .. paragraphdivider() ..
> +      -- TRANSLATORS: Hauke – Expansion hint. A poem, verse 4
> +      space(10) .. (_([[Who’s ordering around here thee!]]))
> +      .. paragraphdivider() ..
> +      -- TRANSLATORS: Hauke – Expansion hint
> +      _([[I don’t know what it means, but I’m sure it’s important. Perhaps 
> you can make some sense of it.]]))
> +      .. new_objectives(obj_poem),
>  }
>  
>  supply_murilius_destroy = {


-- 
https://code.launchpad.net/~widelands-dev/widelands/fri-01-02-improvements/+merge/355843
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/fri-01-02-improvements into lp:widelands.

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