Another possible solution might be to do 2 things:
1. Set modal to nullptr only after calling disconnect
2. Showing the message only if model != nullptr and logging to console otherwise
So,
d->modal = nullptr;
WLApplication::emergency_save(game);
d->game = nullptr;
disconnect("CLIENT_CRASHED");
// We will bounce back to the main menu, so we better log out
if (internet_) {
InternetGaming::ref().logout("CLIENT_CRASHED");
}
Could become
WLApplication::emergency_save(game);
d->game = nullptr;
disconnect("CLIENT_CRASHED");
// We will bounce back to the main menu, so we better log out
if (internet_) {
InternetGaming::ref().logout("CLIENT_CRASHED");
}
d->modal = nullptr;
--
https://code.launchpad.net/~widelands-dev/widelands/bug_1794339_center_wo_parent/+merge/355873
Your team Widelands Developers is requested to review the proposed merge of
lp:~widelands-dev/widelands/bug_1794339_center_wo_parent into lp:widelands.
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