The proposal to merge lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands has been updated.
Commit message changed to: Fix bugs with missing files/folders in savegames - Whenever a map is fully loaded (editor/game/replay) the map is immediately saved to a temp file and the map's filesystem is reassigned to that temp file in a special directory. So, when map/save files are handled anywhere, there won't be any filesystem conflicts with or even accidentally deletion of the map filesystem (which would lead to corrupt save files later). - Temp files are automatically deleted when not needed any more. - Upon application start, any found temp files that are older than a week are considered accidental leftovers (e.g. from crashes) and deleted. For more details, see: https://code.launchpad.net/~widelands-dev/widelands/bug-1753230-working-with-tempfiles/+merge/357656 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1753230-working-with-tempfiles into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp