I am not sure whether this fix or the other branch has any influence on the 
Scenario, and I can't test this at least until next monday. 
In the current implementation I managed to have the buildings in the right 
state some should be dismantable, some not. Some should be enhanceable, some 
not or only after a quest has been fulfillled. This state of the Scenario most 
probably is affected by these changes. If so the text is not matching the 
gameplay properly, so I recommend to postpone the whole thing to b21.

If you wan't to have it anyway it is your decision. I will have a look as soon 
as I have time for this.  
-- 
https://code.launchpad.net/~widelands-dev/widelands/empire04_unused_key_return_on_dismantle_no_ui/+merge/358305
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/empire04_unused_key_return_on_dismantle_no_ui into 
lp:widelands.

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