Or rather than letting the save menu (and possibly some others) deal with "let's not accidentally refer key handling to the game window" issues, maybe the game window needs a "state" variable to distinguish between "game is running normally", "game is paused in background behind some other window" (and possibly other states), and then any key handling is suspended in certain states. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1800182-focus-save-menu/+merge/358284 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1800182-focus-save-menu.
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