Or rather than letting the save menu (and possibly some others) deal with 
"let's not accidentally refer key handling to the game window" issues, maybe 
the game window needs a "state" variable to distinguish between "game is 
running normally", "game is paused in background behind some other window" (and 
possibly other states), and then any key handling is suspended in certain 
states.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1800182-focus-save-menu/+merge/358284
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