The problem seems to be in gamehost.cc:

UI::ProgressWindow* loader_ui = new 
UI::ProgressWindow("images/loadscreens/progress.png");


and gameclient.cc

loader_ui.reset(new UI::ProgressWindow("images/loadscreens/progress.png"));


Since they provide a file-name, only the if-clause is called. Have to test this 
thoroughly. 
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug_1801340_loading_screen/+merge/358378
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug_1801340_loading_screen into lp:widelands.

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