Some of the "handling" is just catching and logging.

In GameClient::handle_packet, when renaming a file to a backup fails, we could 
possibly handle this by finding another filename to save to, but I think this 
would have to be agreed upon by the participating clients. I didn't attempt 
this, because I am not yet familiar with the network code.
-- 
https://code.launchpad.net/~widelands-dev/widelands/handling-various-fs-errors/+merge/358767
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/handling-various-fs-errors into lp:widelands.

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