Thanks for your math wizardry - I have now implemented both suggestions.

I think that greatly cutting the precision while forcing a uniform rounding 
strategy (round down) should be good enough for our purposes. Let's merge this 
and see if we're still getting desyncs. We can always decide to change the 
formula later if necessary.

@bunnybot merge
-- 
https://code.launchpad.net/~widelands-dev/widelands/terrain_affinity_as_int/+merge/358299
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