Toni Förster has proposed merging lp:~widelands-dev/widelands/safeguard-multiplayer-messages into lp:widelands.
Commit message: Safeguard to avoid desyncs when using send_message() from ui.lua Requested reviews: Widelands Developers (widelands-dev) For more details, see: https://code.launchpad.net/~widelands-dev/widelands/safeguard-multiplayer-messages/+merge/362942 This should make sure that we don't have desyncs when in multiplayer and sending messages. Could potentially solve some desyncs in smugglers multiplayer campaign. -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/safeguard-multiplayer-messages into lp:widelands.
=== modified file 'data/scripting/ui.lua' --- data/scripting/ui.lua 2019-01-27 18:57:30 +0000 +++ data/scripting/ui.lua 2019-02-09 15:53:48 +0000 @@ -181,8 +181,10 @@ -- Sleeps while player is in roadbuilding mode. -- function wait_for_roadbuilding() - _await_animation() - while (wl.ui.MapView().is_building_road) do sleep(2000) end + if wl.Game().type == "singleplayer" then + _await_animation() + while (wl.ui.MapView().is_building_road) do sleep(2000) end + end end === modified file 'data/scripting/win_conditions/win_condition_functions.lua' --- data/scripting/win_conditions/win_condition_functions.lua 2019-02-09 07:51:55 +0000 +++ data/scripting/win_conditions/win_condition_functions.lua 2019-02-09 15:53:48 +0000 @@ -108,7 +108,7 @@ function broadcast(plrs, header, msg, goptions) local options = goptions or {} for idx, p in ipairs(plrs) do - p:send_message(header, msg, options) + send_message(p, header, msg, options) end end
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