I managed to get rid of 1 of the saves. We are creating an extra temp file with 
a map save in EditorGameBase::postload() (thank you, Windows), and the postload 
was being called by the replay writer, which was completely superfluous.
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1810062-territorial-calculations/+merge/361366
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