GunChleoc has proposed merging lp:~widelands-dev/widelands/changelog-b20-rc1 into lp:widelands.
Commit message: Update changelog to bzr9046. Requested reviews: Widelands Developers (widelands-dev) Related bugs: Bug #1817841 in widelands: "Change log for Build 20 RC1" https://bugs.launchpad.net/widelands/+bug/1817841 For more details, see: https://code.launchpad.net/~widelands-dev/widelands/changelog-b20-rc1/+merge/366043 -- Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/changelog-b20-rc1 into lp:widelands.
=== modified file 'ChangeLog' --- ChangeLog 2019-03-18 08:28:16 +0000 +++ ChangeLog 2019-04-15 04:55:57 +0000 @@ -1,4 +1,4 @@ -## Post Build 19 until bzr9007 +## Post Build 19 until bzr9046 ### Animations, Icons and Overlays @@ -116,6 +116,7 @@ - Fixed bug in Crossing the Horizon map where an artifact couldn't be conquered by a player - Fixed desyncs in Smugglers scenario + - Allow random player tribes in scenarios ### Saveloading @@ -152,6 +153,9 @@ - Remove superfluous "postload" call from replay - Added validity checks for S2 map headers to avoid crashes when preloading invalid S2 map files + - Shift calculation of map fields relevant to win conditions from Lua to C++. + This gives us a huge performance boost during saveloading those win + conditions. - Fixed bug #1678987: Endless autosave cycles when a save takes longer than the autosave interval, and inefficient statistics saving - Fixed bug #1746270: Unable to rename rolling autosave @@ -268,6 +272,8 @@ - Reset economy serial in Game constructor. This fixes desyncs in replays. - Stop ware dropoff when the target building has been destroyed. This fixes a crash when the enemy conquers a militarysite near a warehouse. + - Cancel Worker::fetchfromflag when the building is destroyed/dismantled/ + enhanced to prevent crashes - Fixed bug #963799: shortsighted shipwright (ship in pond) - Fixed bug #1611323: ships can be built in non-floating spaces (shipyard) - Fixed bug #1636966: Segfault in battle @@ -445,6 +451,7 @@ built - Documented metaserver command line options - Added lua_path.cc to the documentation + - Add tribe-specific ware purpose texts to web encyclopedia - Fixed bug #1792297: Advanced buildings report wrong worker experience in the encyclopedia @@ -464,6 +471,9 @@ - Map Editors now can choose "Random" tribe in the player menu - Converted editor infotool to new font renderer and added some layout tweaks - Enable OK button in map options when tags have changed. + - Use temporary container in cleanup_port_spaces to prevent invalid iterators + - Limited the editor undo stack to 500 items to prevent boundless growth of + memory use - Fixed bug #1627537: Release mouse button does not work when placing things and mouse gets under a window - Fixed bug #1738641: Resources can be replaced only once in editor @@ -549,7 +559,7 @@ - Windows builds now have a unique app id for every build. This allows parallel installation of several versions. - - Added support for gcc7. + - Added support for gcc7 and llvm8. - Removed "redundant-decls" flag for Windows builds due to conflict between SDL and MinGW. - New Macro FALLS_THROUGH; for use in switch statements. @@ -580,6 +590,8 @@ the SDK10.7 is installed or not and uses the latest installed version if it cannot find the old one. - Choose between compiler clang or gcc, specify build type: debug or release + - Set build target to 10.9 if macOS 10.9 or newer is found + - Append macOS target version to dmg filename - Fixes for Debian-based software centers: - Add stock icon to appdata.xml (c.f. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=857644) @@ -631,6 +643,8 @@ - Refactor website binaries to use a real tree data structure for writing JSON - Print more information in syncstreams. Create additional smaller syncstream files containing the last few seconds leading to a desync. + - Added a suppressions file for Valgrind to mask memory errors caused by + backend libraries - Fixed bug #1648178: Fatal Exception: Bad Cast - Fixed bug #1743086: ASAN memcopy overlap on Ubuntu Budgie from libSDL 2.0.6+dfsg1 by disabling sound as a workaround to a bug
_______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp