Still get a heap-use-after-free related to std::unique_ptr<UI::ProgressWindow> loader_ui(new UI::ProgressWindow());
But this is maybe just a problem as the game crashed with disconnect(CLIENT_CRASHED, ) A have a deja vue around GameClientImpl.modal which is released twice. -- https://code.launchpad.net/~widelands-dev/widelands/refactor_gameclient/+merge/366743 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/refactor_gameclient into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp