Still get a heap-use-after-free related to
    std::unique_ptr<UI::ProgressWindow> loader_ui(new UI::ProgressWindow());

But this is maybe just a problem as the game crashed with 
disconnect(CLIENT_CRASHED, )

A have a deja vue around GameClientImpl.modal which is released twice.

-- 
https://code.launchpad.net/~widelands-dev/widelands/refactor_gameclient/+merge/366743
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/refactor_gameclient into lp:widelands.

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