The bug is only about wares not being carried out if some slots are still 
vacant although one is occupied. I consider the behaviour which you mean 
desired: Most of the time, you want to start transporting wares to the building 
at once (you don´t usually build buildings if you expect them to remain vacant 
for a long time, right?) so it can start working at once when the worker(s) 
arrive(s). If you really want the inputqueues to remain empty until a worker 
comes, you should have to micromanage this by just setting the capacities to 0 
when construction is completed IMHO.
-- 
https://code.launchpad.net/~widelands-dev/widelands/productionsite-bugs/+merge/367306
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