hm, loading a 8-players save game needs much more time with this branch here. 
trunk is r9111, both are release builds:

stoppped by hand:
trunk: ~ 11 sec.
this branch: ~ 24 sec.

The main difference when comparing the logs, is this output:

Trunk: 
Second and third phase loading Map Objects ... took 34ms 

This branch:
Second and third phase loading Map Objects ... ALSA lib 
pcm.c:8424:(snd_pcm_recover) underrun occurred took 13645ms 

So i am not sure if the alsa-thing is the cause of the difference. This alsa 
underrun happens each time i load that savegame with this branch, but not when 
loading it in trunk.
-- 
https://code.launchpad.net/~widelands-dev/widelands/list-directories-in-cpp/+merge/366614
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/list-directories-in-cpp into lp:widelands.

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