Also - another idea: It would be nice if the ferries were per economy and AI 
would know in advance if the waterroad will be supplied by a ferry immediately 
= if there is an available ferry. Without painfully calculating whatever.

The logic would be - AI is considering connecting flags A and B - no matter 
where they are.
If ferries are available - it can use pathfinding including waterroads, 
otherwise it falls back to current one. 

But even this logic is stupid, because there will be non-critical sections 
where waterroads will be luxury and waste of precious material - but AI will 
not be able to distinguish such spots...
-- 
https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
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