Also - another idea: It would be nice if the ferries were per economy and AI would know in advance if the waterroad will be supplied by a ferry immediately = if there is an available ferry. Without painfully calculating whatever.
The logic would be - AI is considering connecting flags A and B - no matter where they are. If ferries are available - it can use pathfinding including waterroads, otherwise it falls back to current one. But even this logic is stupid, because there will be non-critical sections where waterroads will be luxury and waste of precious material - but AI will not be able to distinguish such spots... -- https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ferry. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp