Looks good, one suggestion in the diff Diff comments:
> > === modified file 'src/economy/portdock.h' > --- src/economy/portdock.h 2019-04-24 06:51:31 +0000 > +++ src/economy/portdock.h 2019-06-24 19:08:56 +0000 > @@ -140,6 +134,14 @@ > private: > friend struct Fleet; > > + // Does nothing > + void draw(uint32_t gametime, Since you already declare that here, it would look more natural IMHO if you also move the definition from the .cc to the header > + TextToDraw draw_text, > + const Vector2f& point_on_dst, > + const Coords&, > + float scale, > + RenderTarget* dst) override; > + > void init_fleet(EditorGameBase& egbase); > void set_fleet(Fleet* fleet); > void update_shippingitem(Game&, std::list<ShippingItem>::iterator); > > === modified file 'src/economy/road.h' > --- src/economy/road.h 2019-04-24 06:01:37 +0000 > +++ src/economy/road.h 2019-06-24 19:08:56 +0000 > @@ -130,6 +130,8 @@ > bool init(EditorGameBase&) override; > void cleanup(EditorGameBase&) override; > > +private: > + // Does nothing Since you already declare that here, it would look more natural IMHO if you move the definition (and also the explanation) from the .cc to the header > void draw(uint32_t gametime, > TextToDraw draw_text, > const Vector2f&, -- https://code.launchpad.net/~widelands-dev/widelands/get-rid-of-transport-draw/+merge/369263 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/get-rid-of-transport-draw into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp