Hi Lillian,

I'm sure the applications for a wiki-VR are endless. As someone who has
worked with Jewish and Muslim school children for a conflict resolution NGO,
I had always envisioned extending our collaborative writing projects into
Second Life. For one, I always thought that a group of Israelis and
Palestinians could attempt to build a state entity of some sort within
Second Life. With documents, such as national constitutions and civil codes
being critical to a collaborative nation building project, this is where a
wiki would mesh perfectly into the scheme.

Let me know what you think,

Said Kassem Hamideh

On Sun, Mar 2, 2008 at 8:48 AM, Lillian Yiyuan <[EMAIL PROTECTED]>
wrote:

> Hello,
>
> Two of the most visible aspects of what is being called Web 2.0 are
> Virtual Reality and wiki collaboration. If Wikipedia is a monument to
> turning fun and procrastinating into something very useful and
> valuable, VR so far seems to be the other way, a way of taking
> creative energy and turning it into fun and procrastination. Part of
> this is that most VRs have intentionally been "walled gardens," where
> effort poured into the VR is only really useful inside of the VR.
>
> I'm hesitating to write this in case it breaks something that I've
> been doing, but let me plunge ahead. One of the most interesting VRs
> is Linden Lab's Second Life, which is being used as the basis for both
> an OpenSim project, and for IBM's virtual world. It's primary
> difference from the point of view of social and technical research is
> that it has a relatively versatile scripting language called LSL, or
> Linden Scripting Language. This language is being ported to run on top
> of a mono virtual machine presently, but even in its current state it
> can do amazing things. By querying and editing wikimedia wiki's it is
> possible to bring information "in world," that is into the vr, easily,
> and have wiki information control in world objects. This creates the
> potential for true metadata to VR, with in world objects updating text
> state, and text state controlling vr objects for display of
> information, and finally true interaction, where both sides affect the
> other.
>
> This is important because VR has been data processing poor, and
> information poor, while it is social interaction rich.
>
> Are there other people looking at wiki-VR interaction? I can go into
> more details about how this project is working off list if anyone is
> interested.
>
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