Wow. That's really interesting, thanks for sharing. I think beyond the specific measures that they used, just making the decision from the administration to identify and fix harassment problems probably made a big difference on its own. Nobody had ever mentioned to that kid not to use the N word? Just clearly stating the principles is a good idea.
On Fri, Nov 13, 2015 at 1:33 PM, Pine W <[email protected]> wrote: > Very interesting article, thanks Toby. Forwarding this on. > > I particularly like this paragraph: "As a result of these governance > systems changing online cultural norms, incidences of homophobia, sexism > and racism in League of Legends have fallen to a combined 2 percent of all > games. Verbal abuse has dropped by more than 40 percent, and 91.6 percent > of negative players change their act and never commit another offense after > just one reported penalty." > > Pine > > On Fri, Nov 13, 2015 at 1:06 PM, Toby Negrin <[email protected]> > wrote: > >> Although this is probably less research-y than usual posts to this list >> but I thought the use of ML to analyze a community curated corpus of >> positive and negative online behavior was interesting: >> >> >> http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/ >> >> -Toby >> >> _______________________________________________ >> Wiki-research-l mailing list >> [email protected] >> https://lists.wikimedia.org/mailman/listinfo/wiki-research-l >> >> > > _______________________________________________ > Wiki-research-l mailing list > [email protected] > https://lists.wikimedia.org/mailman/listinfo/wiki-research-l > >
_______________________________________________ Wiki-research-l mailing list [email protected] https://lists.wikimedia.org/mailman/listinfo/wiki-research-l
