Wow. That's really interesting, thanks for sharing.

I think beyond the specific measures that they used, just making the
decision from the administration to identify and fix harassment problems
probably made a big difference on its own. Nobody had ever mentioned to
that kid not to use the N word? Just clearly stating the principles is a
good idea.


On Fri, Nov 13, 2015 at 1:33 PM, Pine W <[email protected]> wrote:

> Very interesting article, thanks Toby. Forwarding this on.
>
> I particularly like this paragraph: "As a result of these governance
> systems changing online cultural norms, incidences of homophobia, sexism
> and racism in League of Legends have fallen to a combined 2 percent of all
> games. Verbal abuse has dropped by more than 40 percent, and 91.6 percent
> of negative players change their act and never commit another offense after
> just one reported penalty."
>
> Pine
>
> On Fri, Nov 13, 2015 at 1:06 PM, Toby Negrin <[email protected]>
> wrote:
>
>> Although this is probably less research-y than usual posts to this list
>> but I thought the use of ML to analyze a community curated corpus of
>> positive and negative online behavior was interesting:
>>
>>
>> http://recode.net/2015/07/07/doing-something-about-the-impossible-problem-of-abuse-in-online-games/
>>
>> -Toby
>>
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>>
>
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