You misunderstand me if you thought I was blaming Magnus for this.  It was
a hypothesis that right now seems false and we do not yet have another
answer.  I do think it is entirely possible that a high-volume,
low-user-expertise game interface could generate problems very much like
what we are observing.  I think we should be able to track them more
transparently than we can now.
The widar tag seems a starting point:
https://www.wikidata.org/w/index.php?title=Special:RecentChanges&tagfilter=OAuth+CID%3A+93
but this could be improved.

-Ben
p.s. Side note on the game.  Other very similar things usually incorporate
some level of redundancy - e.g. you show the same thing to multiple people
and only keep statements where 2 or more people agree..  Lower recall but
higher precision - depends on the goal.



On Tue, Nov 10, 2015 at 9:44 AM, Finn Årup Nielsen <[email protected]> wrote:

> If I understand correctly:
>
> 1) Magnus' game already tags the edits with 'Widar'.
>
> 2) Magnus' game cannot merge protein and genes if they link to each other.
> With 'ortholog' and 'expressed by' Magnus' merging game does not contribute
> to the problematic merges (Magnus email from previously today: "FWIW,
> checked again. Neither game can merge two items that link to each other.
> So, if the protein is "expressed by" the gene, that pair will not even be
> suggested.").
>
> There is nothing more that Magnus can do, - except making an unmerging
> game. :-)
>
> /Finn
>
>
>
> On 11/10/2015 05:54 PM, Benjamin Good wrote:
>
>> In another thread, we are discussing the preponderance of problematic
>> merges of gene/protein items.  One of the hypotheses raised to explain
>> the volume and nature of these merges (which are often by fairly
>> inexperienced editors and/or people that seem to only do merges) was
>> that they were coming from the wikidata game.  It seems to me that
>> anything like the wikidata game that has the potential to generate a
>> very large volume of edits - especially from new editors - ought to tag
>> its contributions so that they can easily be tracked by the system.  It
>> should be easy to answer the question of whether an edit came from that
>> game (or any of what I hope to be many of its descendants).  This will
>> make it possible to debug what could potentially be large swathes of
>> problems and to make it straightforward to 'reward' game/other
>> developers with information about the volume of the edits that they have
>> enabled directly from the system (as opposed to their own tracking data).
>>
>> Please don't misunderstand me.  I am a big fan of the wikidata game and
>> actually am pushing for our group to make a bio-specific version of it
>> that will build on that code.  I see a great potential here - but
>> because of the potential scale of edits this could quickly generate, we
>> (the whole wikidata community) need ways to keep an eye on what is going
>> on.
>>
>> -Ben
>>
>>
>> _______________________________________________
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>>
>>
>
> --
> Finn Årup Nielsen
> http://people.compute.dtu.dk/faan/
>
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>
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