You misunderstand me if you thought I was blaming Magnus for this. It was a hypothesis that right now seems false and we do not yet have another answer. I do think it is entirely possible that a high-volume, low-user-expertise game interface could generate problems very much like what we are observing. I think we should be able to track them more transparently than we can now. The widar tag seems a starting point: https://www.wikidata.org/w/index.php?title=Special:RecentChanges&tagfilter=OAuth+CID%3A+93 but this could be improved.
-Ben p.s. Side note on the game. Other very similar things usually incorporate some level of redundancy - e.g. you show the same thing to multiple people and only keep statements where 2 or more people agree.. Lower recall but higher precision - depends on the goal. On Tue, Nov 10, 2015 at 9:44 AM, Finn Årup Nielsen <[email protected]> wrote: > If I understand correctly: > > 1) Magnus' game already tags the edits with 'Widar'. > > 2) Magnus' game cannot merge protein and genes if they link to each other. > With 'ortholog' and 'expressed by' Magnus' merging game does not contribute > to the problematic merges (Magnus email from previously today: "FWIW, > checked again. Neither game can merge two items that link to each other. > So, if the protein is "expressed by" the gene, that pair will not even be > suggested."). > > There is nothing more that Magnus can do, - except making an unmerging > game. :-) > > /Finn > > > > On 11/10/2015 05:54 PM, Benjamin Good wrote: > >> In another thread, we are discussing the preponderance of problematic >> merges of gene/protein items. One of the hypotheses raised to explain >> the volume and nature of these merges (which are often by fairly >> inexperienced editors and/or people that seem to only do merges) was >> that they were coming from the wikidata game. It seems to me that >> anything like the wikidata game that has the potential to generate a >> very large volume of edits - especially from new editors - ought to tag >> its contributions so that they can easily be tracked by the system. It >> should be easy to answer the question of whether an edit came from that >> game (or any of what I hope to be many of its descendants). This will >> make it possible to debug what could potentially be large swathes of >> problems and to make it straightforward to 'reward' game/other >> developers with information about the volume of the edits that they have >> enabled directly from the system (as opposed to their own tracking data). >> >> Please don't misunderstand me. I am a big fan of the wikidata game and >> actually am pushing for our group to make a bio-specific version of it >> that will build on that code. I see a great potential here - but >> because of the potential scale of edits this could quickly generate, we >> (the whole wikidata community) need ways to keep an eye on what is going >> on. >> >> -Ben >> >> >> _______________________________________________ >> Wikidata mailing list >> [email protected] >> https://lists.wikimedia.org/mailman/listinfo/wikidata >> >> > > -- > Finn Årup Nielsen > http://people.compute.dtu.dk/faan/ > > _______________________________________________ > Wikidata mailing list > [email protected] > https://lists.wikimedia.org/mailman/listinfo/wikidata >
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